Hello World!

13 April 2016 by , No Comments

We’ve been doing a lot of work on our first real NFTS project, Hello World, which is all about building a great big environment that the player can explore. We all design a carriage and contribute something to the overall project – and my jobs are building and animating the character and modelling the engine room.

Which, practically speaking, means that I’ve been building my scene in Maya and then slowly going over the Standard Unity Asset Third Person Character’s code to see if I can understand how any of this works and what it does. I don’t think I do but, all the same, here’s a few screenshots of how my scene has progressed lately!

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