Archive - Games

March 2017 Showreel

5 March 2017 by , No Comments

A quick little showreel of some of the game design projects that I’ve been working on over my first year at the NFTS. A big thanks to my friends Adam and Thibault for editing the video and providing the music respectively. You two are amazing. Credits: Adam Amlak Comrie: Editor Thibault Chavanis: Composer Special Thanks: […]

Three Heroes

15 February 2017 by , No Comments

Not long to go now until we gear up to present our Moments of Consequence project at the PC Gamer Weekender event, so here’s a build of my project before then! Three Heroes is a narrative game developed at the NFTS over the course of roughly two months. The story focuses on Dylan and Terry, […]

Space Samurai Survival

12 July 2016 by , No Comments

I am exceptionally proud to be able to present my first completed game on the NFTS Games Design and Development MA, Space Samurai Survival! The rules of the game are simple. You’re a samurai, you’re in space, there’s an endless horde of robotic enemies coming at you, and you’ve got to best them all by […]

Space Samurai Survival models!

22 June 2016 by , No Comments

I think we’re making good progress with the app game right about now! Not only are the mechanics coming along quite nicely but now I’m in the process of redesigning some of the game’s enemies for the finished project. Not long ’til presentation time now. Fingers crossed that all turns out well! I love this […]

App Factory!

18 June 2016 by , No Comments

We’re into our second project here at the NFTS and I’m happy to be able to showcase some more of the progress that I’ve been making. Our goal is to make a short little app game for tablets or mobile devices and mine will be Space Samurai, an arcade-style action title about a samurai lady […]

Hello World!

13 April 2016 by , No Comments

We’ve been doing a lot of work on our first real NFTS project, Hello World, which is all about building a great big environment that the player can explore. We all design a carriage and contribute something to the overall project – and my jobs are building and animating the character and modelling the engine […]


12 March 2016 by , No Comments

Well, this has been fun! Our Dalek-modelling project recently came to a close as we gear up for our first real module and I’m quite chuffed with the progress that’s been made. Things started off a bit big and blocky… … But then I managed to shave down the poly count a wee bit and […]

First Maya models!

13 February 2016 by , No Comments

So, life at the NFTS is going pretty fantastically so far. In fact, we’ve already started 3D modelling in Maya – and while it’s been a bit of a challenge, I’m quite proud of how my first models have turned out over the last week and a bit. Daleks are up next, or so I […]

Starting an MA Games Design and Development course

2 January 2016 by , No Comments

It dawns on me that I haven’t yet updated my site with the good news – so here goes: I have recently been accepted on the National Film and Television School’s MA Games Design and Development course and I could not be happier. I honestly didn’t know if I was going to get in. The […]

Behemoth Tears

16 October 2015 by , No Comments

Behemoth Tears is a short strategy RPG developed between 2008-2009, inspired by old school strategy RPG’s such as Shining Force and Fire Emblem, created as an early a test of my design prowess. A technical demo was released spanning seven maps to showcase the game’s mechanics and graphics. While the game does use stock music […]