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Waking Amy – Indie Game Review (Alpha Build)

March 2017 Showreel

5 March 2017 by , No Comments

A quick little showreel of some of the game design projects that I’ve been working on over my first year at the NFTS. A big thanks to my friends Adam and Thibault for editing the video and providing the music respectively. You two are amazing. Credits: Adam Amlak Comrie: Editor Thibault Chavanis: Composer Special Thanks: […]

Women of Xal

4 March 2017 by , No Comments

Just recently, a visual novel by my friends over at Project Trinity just got fully funded on Kickstarter. I couldn’t be happier for them – and I’m especially honoured to be able to lend my humble voice to this awesome project. Women of Xal follows the story of Xjena, a young woman competing to inherit […]

On roleplaying LGBT characters (and fanboying about Jade Empire)

4 March 2017 by , No Comments

I recently found out that, once upon a time, Bioware was planning to make a sequel to Jade Empire but stopped after they were bought out by EA. From a business perspective, I can’t say that I blame them. The game never quite took off like Mass Effect and Dragon Age did, after all, but […]

Three Heroes at the PC gamer weekender!

25 February 2017 by , No Comments

Can’t believe I almost forgot to update the site with this news! So, all of us here at the NFTS got to visit the PC Gamer Weekender – and, what’s more, we actually got to exhibit our work there. It was a pretty scary experience to be sure, especially since we were just opposite the […]

Three Heroes

15 February 2017 by , No Comments

Not long to go now until we gear up to present our Moments of Consequence project at the PC Gamer Weekender event, so here’s a build of my project before then! Three Heroes is a narrative game developed at the NFTS over the course of roughly two months. The story focuses on Dylan and Terry, […]

Suicide Squad review

30 August 2016 by , No Comments

I’ve been sitting here trying to think of a nice thing to say at the beginning of my Suicide Squad review and, after much deliberation, the best thing I can say about it is, “It’s not as bad as everybody says.” Not exactly a quote that’ll end up on the Blu-Ray cover but I don’t […]

Jason Bourne film review

7 August 2016 by , No Comments

The inherent problem with Jason Bourne as a character and, by extension, every movie he appears in is that he has no reason to keep existing after he solves his problems. He’s not like James Bond, a classy-looking attack dog Great Britain can point in the general direction of a soon-to-be-mauled problem, he’s just a […]

Fire Emblem Fates: Conquest review

4 August 2016 by , No Comments

Once upon a time, there was a franchise called Fire Emblem. It was a rather unique little strategy role-playing game, since every unit you could recruit had a name and a backstory and died for good if you lost them. It was a great series but it never quite made Nintendo’s A-List and, for a […]

Ghostbusters 2016 review

21 July 2016 by , No Comments

I am disappointed to say that the new Ghostbusters movie is bad. It’s unfunny, it’s unfocused, and undeniably struggles to carve out any sort of identity for itself – and yet, somehow, I can’t quite bring myself to hate it in the same way that I’ve hated other bad movies. There’s just enough kind-of-okay ideas […]

Space Samurai Survival

12 July 2016 by , No Comments

I am exceptionally proud to be able to present my first completed game on the NFTS Games Design and Development MA, Space Samurai Survival! The rules of the game are simple. You’re a samurai, you’re in space, there’s an endless horde of robotic enemies coming at you, and you’ve got to best them all by […]